To make things worse, after Kirby uses his forward or up throw, he will lose all his midair jumps. Kirby wins this matchup 0% of the time. Lastly, the universal changes have hindered Kirby more than almost any other returning veteran, with his approach, combo and shield pressuring potential particularly being hindered by these changes. When combined with the changes to shieldstun, this significantly hinder the utility and safety of his aerials. Kirby does a spinning split kick onto the stage. A few of his moves are also either slightly faster or stronger, such as his new up aerial, which is much stronger and has much less ending lag. As a result of this, Kirby was drastically nerfed in his transition to Melee. Overall while it is still one of his most useful moves, it is not nearly as effective as it was previously. You can cheese a stock at low percents if you down-air more than once when the opponent is recovering. A trick to do decent damage while keeping yourself safe is to Up+Special Can be used to Kirbycide. 5% (hits 1-2), 8% (hit 3) (≈16.83% total), 3% (landing), Kirby kicks forwards three times. His recovery has also become worse. Jumps to the right, spins across the screen, crouches twice, jumps to the center, then holds his hand up. Both of Kirby's feet are intangible during the early part of the animation. These type of character matchups are particularly useful for games with 1on1 or one versus one, Fox can KO Kirby vertically at very early percents in a multitude of ways and Kirby doesn't have many options to react; Jigglypuff, Samus and Peach all have great recoveries, stronger aerials, can easily edgeguard him and cannot be comboed by Kirby at all due to their floatiness; Marth can exploit his very poor approach and vulnerability to edgeguards. kirby is just plain annoying when you or someone else spams with it. Owing to his small size, Kirby also has a solid defensive game. Because of this, Kirby can no longer perform any shield break combos and his attacks are generally much more punishable. A low crouch also makes his hurtboxes even smaller, and it can be compounded with his down tilt as a potential camping and spacing tactic, as crouching makes him able to avoid most jabs. Forward Tilt is almost always a better alternative to jab. Kirby thrusts his back leg upwards. Announced at E3 2001, Kirby (カービィ, Kirby) is a starter character in Super Smash Bros. Melee. Waves and says his signature elongated "Hi!". The move is also noticeably weaker; dealing much less damage. Even though Kirby is a very forgiving beginner friendly character, overly relying on these specials promotes bad habits. Abuse Down Tilt. Stretches out and spins rapidly in a somersaulting spin. Kirby has greater access to his Kirbycide as he can move around when swallowing his opponents (in addition to Inhale having reduced startup lag) and his new forward and back throws are more reliable tools to Kirbycide with (although this is completely nullified by the fact that those throws can now be escaped from). 8% (NTSC clean), 9% (PAL clean), 5% (late), Kirby dashes forward with a fiery spiraling headbutt. These characters still win the matchup, and have the tools to defeat him should the opponent know the Kirby matchup well, but Kirby has many ways to aggravate them. The move is supposed to have four hitboxes with the clean hit dealing 12% however, it is overlapped by the 10% hitbox as the 10% hitbox spawns before the 12% hitbox. When combined with many returning veterans having greater approach potential, this has made his approach among the worst in the game; especially in the air. Kirby also has an above average grab range, allowing him to potentially use his powerful and unusual throws to his advantage; a notable application of his up, back, and forward throws involves Kirbycide, a specific type of Sacrificial KO that forces both Kirby and his opponent to lose a stock. Also, tilts are insanely good. Kirby's only noteworthy combos are his up tilt juggles and his Fence of Pain as mentioned earlier, and even the latter combo is inferior to Jigglypuff's Wall of Pain due to Kirby's significantly slower air speed, making it risky to use. Don't get desperate! The attack will time out after a short period of time, and it can also be cancelled with another use of the move. First hit of fair confirms into f smash while the second hit confirms into f tilt. Unlike other low-tiered characters, Kirby cannot be chaingrabbed by Sheik, and can crouch under many of these characters' attacks and almost all grabs in Melee, which is very useful defensively against the cast when combined with his small size. Don't worry about falling; Instead play aggressive to wall characters with bad recovery. Kirby's wild card is his aforementioned Kirbycide technique, and even this is unreliable; his up throw requires proper placement at the edge of a stage, and Kirby always loses when performed in a last stock situation. Just be very cautious of all heavys since one hit is the end of you. Despite the animation, only the final hit does damage. You can suck the opposite player in and then jump off and you will both lose a stock. Gets up, quickly kicking on one side, then the other. Kirby is also the character who benefits the least from having an expanded move list. He can exhale them as a star to deal damage, or copy their. Weak hits of f-air combo into f-smash. While having an average dashing speed, he has a terrible air speed (being tied with Ganondorf as the 3rd worst in Melee), so his small size is intended to act as his primary way to approach. Super Smash Bros. Suck that nigger dick and eat that cum good. Photo: Kirby Lee, USA TODAY Sports Below is the Week 5 Rushing Matchup Chart. kirby's got a lot of jumps, but he's also light and will be punished if you run low on jumps and air dodge, HARD. Not only is Godwin a dominant player, but his matchup is also a great one. While in this form, only grabs will affect Kirby. Despite these benefits, Kirby's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his almost non-existent approach options. 2 weeks ago Las Vegas Raiders wide receiver Nelson Agholor has been playing well as of late, but he has a moderately difficult matchup against the Broncos Defense in Week 17. When combined with his shield drop being longer, this means that Kirby either has to use his grab or back aerial to punish a majority of moves out of shield. Inhale offstage is a great tool, but people will hate you for doing it. This is particularly notable because many other bottom-tiered characters have seen no success at all against the top- and high-tiers in the modern metagame, indicating that Kirby may be better than the characters around him and stronger than once thought. Kirbys biggest weakness is his range, especially against swordsmen. Tierlist, tiers, rankings. Matchups in the Super Smash Flash games. A character matchup, or a counter, is a prediction on how two characters would fare against each other in tournament settings.For example, the matchup between Meta Knight and Samus favors Meta Knight, while the matchup between Olimar and Ness is (mostly) even. While Kirby is less vulnerable to shield pressure, his own shield pressure is much worse due to the universal reduction to shieldstun and shield damage. Kirby and his allies are fought on Green Greens. Although tier-wise, he was the second-to-top character in Super Smash Bros. topped only by Pikachu, in Super Smash Bros. Melee, he has been severely nerfed. All of Kirby's aerials also have less landing lag; with his average landing lag now being among the lowest. Kirby currently has terrible overall matchups, with seven matchups that are near unwinnable, and only two positive matchups (against Bowser and Roy), and even these can be disputed at length. As a result, his forward and back throws are completely useless; being easy contenders for the worst throws in the game. There is another glitch where if Kirby swallows an opponent and falls off the stage, the opponent will be KO'd and Kirby will not lose a life. Vernias' Kirby MU Chart (07/19/18) Rayxor's MU Chart. Was thought to be useless at one point, but is now considered to be one of his better moves. At 0%, fthrow can lead to a fair, regrab, fthrow, dair, up tilt twice, then an air attack. Kirby has an excellent, edgeguard, and pressure game, but sadly that's about it. These changes however fail to properly address Kirby's flaws so while Kirby is less of a contender for the worst character in the game, he still remains one of the weakest characters overall. Can be angled. Dair will lead to lag, and combos will ensue. Uniquely, it can fall off ledges and platforms. Like other characters, Kirby received some changes in the PAL version of Melee, which slightly buffed him overall as he is faster, heavier and he overall has slightly more range and KO power. Use f-air close to ground, land before strong hit, and then f-smash. Kirby's damage output and KO potential has also been noticeably reduced (even relative to the cast). Kirby uses his Final Cutter attack. Kirby also has good tilt attacks as well, as Kirby's three tilts, while short-ranged, have a variety of practical applications; his forward tilt and aforementioned down tilt can act as spacing tools, while his up tilt can potentially be used as a combo starter. This makes the weakening of L-cancelling hinder him less than most other veterans/it otherwise would have. At low percents, Downthrow - Fair is a true combo, and at mid percents, multiple fairs can combo into each other, so use this on poor recovery characters to carry them off stage. Makiko Ōmoto once again voices Kirby in Melee, with some voice clips recycled from SSB, but more higher pitched, along with some new additional voice clips. votes — Total number of votes this match-up has received. Great Combo, Down Air to Up-Tilt to Up-Tilt again then Up Smash. If you have one stock greater than him, this is very useful. Actually, I think Ice Climbers vs anyone else in Brawl Or Melee is painful for everyone, even for characters that have an advantageous matchup like Brawl Meta Knight or Melee Fox. Kirby has the shortest taunt, followed by, Kirby is one of the only two characters in the entire, As the first nine hits of Kirby's down throw are meteor smashes, KO'ing an opponent with the move will earn the Meteor Smash, A glitch exists where Kirby can dash attack off an edge, land on a different platform, and immediately perform a. This page explains how to successfully counterpick the champion kirby in the game Super Smash Bros. Players immediately noticed that Kirby was left with poor KOing power, a poor approach, and a severe vulnerability to edgeguarding and premature falls due to his light weight, low air speed and telegraphed recovery. Kirby rises with a hitbox, then plunges down to the ground until a platform is hit. Although he still has useful tilts, a strong defensive game and a good edgeguarding game, he struggles in the neutral game and has inconsistent combos, and thus can rarely put his opponent into positions where they are susceptible to edgeguarding. Abuse his combo game. Newearth, and Paladin. Don’t inhale Pokémon inhale other smash characters. Who saw this news coming? Juggling is quite useful at low percentages, try using combos at the start of the game to gain advantage over your opponent, Never use dair. Ryan Hallam picks apart the data to bring you the top wide receiver vs cornerback matchups for you to … Kirby can be very good but sometimes bad. He is currently ranked last at 26th place on the current tier list, at the very bottom of the tier list. It was developed and published by Nintendo in 2020 as a promotion for Kirby Fighters 2. Play a very cautious yet agressive playstyle. 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